晚明时期士人尚武风气与武术 “游戏化”转变

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中图分类号:G852 文献标志码:A 文章编号:1006-7116(2026)02-0024-08

Literati's martial ethos and the change with gamification of martial arts on the late Ming Dynasty

MALianzhen1,HUANG Yinwei² (1.School of Physical Education, South China Normal University,Guangzhou 510o06,China; 2.School of Physical Education, Jinan University,Guangzhou 510632,China)

Abstract: During the late Ming Dynasty, increasingly exhibiting multifaceted characteristics of game while retaining its practical combat functions meanwhile. Applying Johan Huizinga's theory of play,this paper examines the evolution logic of this transformation basedon four dimensions of rules,space,time,and spirit. It can be concluded that the emerging features of game for martial arts on the late Ming Dynasty were not a denial of its practical functions,but rather an subjective adaptation and value reshaping under a specific sociocultural context. The literati class's pursuit of the "unityof literary and martial arts" ideal,the development of commodity economy, and the prevalenceof ideological trends like the school of mind colectively prompted martial arts to transcend purely technical aspects and then integrate with richer cultural connotations.Specifically speaking,this manifested inincreasingly refined with rulesand rituals of marital arts,more diverse and demarcated practice spaces,an enhanced emphasis on spiritual value and self-cultivation significance, which would be more closely to daily life and cultural symbolism. And meanwhile,the riseof martial arts schoolsseems to be more particularly embodied and propelled its structural change.

Keywords: martial arts; games;literati; martial arts schools;late Ming Dynasty

明代是我国古代武艺发展的一大高峰期1。(剩余14401字)

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