后人类视域下科幻动画的身体美学实践

——以《黑门》为例

  • 打印
  • 收藏
收藏成功


打开文本图片集

[中图分类号]J954;B83-0:[文献标识码]A[文章编号]1671-8372(2026)01-0095-07

The body aesthetics practice in science fiction animation from a post-human perspective

acasestudyofSwarm QULi-feng,WANG Tie-ying (School ofArt and Design,Xihua University, Chengdu 6loo39, China)

Abstract:Atthe intersectionofthephilosophyof technologyandlife sciences,the sci-fianimationSwarm(Chinese title:Black Gate)transcends the traditional aesthetic paradigms ofcyberpunk themes bycentering its narrative on brain science and cognitive neuroscience,thereby constructing anembodied cognitive space within the“brain universe".From a post-humanist perspective,this studysystematically analyzes four dimensions of bodily representation in Swarm:the bodiless ealm,the pathofself-cultivation,the danceof avatars,and the metaphorof embodiment.The analysis reveals that Swarm leverages the temporal and spatial elasticity unique to animation to transform cuting-edge technological concepts-such as brain-computer interfaces and swarm inteligence-into embodiedcognitiveaesthetic practices.This approach not only extends the technological imagination found in Donna Haraway's"Cyborg Manifesto”but also providesaconcretecognitivelandscape forreflecting on issuesof subjectivity in theageof artificial intellgence.The work,through the re-coupling of the bodyand cognition,implies a new path for subject construction within the posthuman context,offering profound practical significance.

Keywords:sci-fi animation;post-human;body aesthetics;practical significance

一、引言

自笛卡尔(ReneDescartes)身心二元论将身体贬抑为机械客体以来,现象学对其发起了根本性质疑:从海德格尔(MartinHeidegger)强调“在世存在”[]的具身性,到梅洛-庞蒂(MauriceMerleau-Ponty)提出的“身体主体”[2],二者共同动摇了主客二分的传统哲学框架,成为后人类理论重要思想资源之一。(剩余12331字)

monitor